Nowhere to Run (111)

Nowhere to Run (111)

Rarity: U
#: 111
Creature Type or Sub Type: Enchantment
Rules Text Contains: Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Set: Duskmourn: House of Horror
Number: 111
Colors:B
Format Legality

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Frequently Asked Questions

What game is Nowhere to Run from?

Nowhere to Run is a card from Magic: The Gathering, part of the Duskmourn: House of Horror set.

What rarity is Nowhere to Run?

Nowhere to Run is a Uncommon rarity card from the Duskmourn: House of Horror expansion in Magic: The Gathering.

What conditions is Nowhere to Run available in?

We stock Nowhere to Run in the following conditions: Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged, Near Mint - Foil, Lightly Played - Foil, Moderately Played - Foil, Heavily Played - Foil, Damaged - Foil. Near Mint (NM) cards have minimal wear, while Lightly Played (LP) may show slight edge wear or minor scratches.

Where can I buy Nowhere to Run?

You can buy Nowhere to Run online at Collective³. We offer fast shipping and competitive prices on all Magic: The Gathering products.

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