
Nowhere to Run (111)
| Rarity: | U |
| #: | 111 |
| Creature Type or Sub Type: | Enchantment |
| Rules Text Contains: | Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger. |
| Set: | Duskmourn: House of Horror |
| Number: | 111 |
| Colors: | B |
Frequently Asked Questions
What game is Nowhere to Run from?
Nowhere to Run is a card from Magic: The Gathering, part of the Duskmourn: House of Horror set.
What rarity is Nowhere to Run?
Nowhere to Run is a Uncommon rarity card from the Duskmourn: House of Horror expansion in Magic: The Gathering.
What conditions is Nowhere to Run available in?
We stock Nowhere to Run in the following conditions: Near Mint, Lightly Played, Moderately Played, Heavily Played, Damaged, Near Mint - Foil, Lightly Played - Foil, Moderately Played - Foil, Heavily Played - Foil, Damaged - Foil. Near Mint (NM) cards have minimal wear, while Lightly Played (LP) may show slight edge wear or minor scratches.
Where can I buy Nowhere to Run?
You can buy Nowhere to Run online at Collective³. We offer fast shipping and competitive prices on all Magic: The Gathering products.





