Nowhere to Run (111)

Nowhere to Run (111)

Rarity: U
#: 111
Creature Type or Sub Type: Enchantment
Rules Text Contains: Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Set: Duskmourn: House of Horror
Number: 111
Colors:B
Format Legality

Click a format to browse other legal cards

Customer Support

Our Customer Support team is always here to help with any questions.

Submit Support Ticket

Sign-Up for Email

Be the first to know about new releases, promotions, and exclusives.