Howlpack Piper (205)

Howlpack Piper (205)

Rarity: R
#: 205
Creature Type or Sub Type: Creature — Human Werewolf // Creature — Werewolf
P: 2/4
T: 2/4
Rules Text Contains: This spell can't be countered.
1G, T: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Wildsong Howler
Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Set: Innistrad: Crimson Vow
Number: 205
Colors:G
Format Legality

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