GO TO JAIL (6)

GO TO JAIL (6)

Rarity: C
#: 6
Creature Type or Sub Type: Enchantment
Rules Text Contains: When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.
Set: Unsanctioned
Number: 6
Colors:W
Format Legality

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