Absolving Lammasu (2) (MKM)

Absolving Lammasu (2) (MKM)

Rarity: U
#: 2
Creature Type or Sub Type: Creature — Lammasu
P: 4
T: 3
Rules Text Contains: Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block)
Set: Murders at Karlov Manor
Number: 2
Colors:W
Format Legality

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